What is the likely result of including technology tools such as digital games in the curriculum for middle grade students?

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Including technology tools such as digital games in the curriculum for middle grade students is likely to increase student motivation for learning. Digital games can create an engaging and interactive environment that captures students' interest and encourages participation. These tools often incorporate elements of challenge, competition, and immediate feedback, which can enhance the learning experience and make educational content more appealing.

When students are motivated, they are more likely to actively participate, take risks in their learning, and persist through challenges, leading to a deeper understanding of the material. Consequently, this heightened motivation can contribute to improved academic outcomes and a more positive attitude toward learning overall. Integrating technology in a purposeful manner not only supports various learning styles but also connects learning to the students' experiences and interests in a digital age.

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